Bruhn Media Network

Western Connecticut Wrestling Team/Club-Ridgefield Wrestling Team/Club

WRESTLING UPDATES HERE!



High school, college and adults practice scholastic, freestyle, collegiate and Greco-Roman wrestling with the Western Connecticut Wrestling Team/Club at the town recreation site. Free-of-charge instruction is provided for anyone interested in learning amateur wrestling. Head Coach Al Bruhn is credited with the establishment of the wrestling feeder team in the City of Danbury that has helped Danbury High School earn top honors among high school wrestlers today. Scholastic wrestling is no longer just for kids. Adults too participate in amateur wrestling today. What was once reserved for high school students is now open field for all ages as well. And, for good reasons too.

Grappling began many centuries ago. And over the years, its application was primarily for school age youngsters. But, kids became adults who continue to have the need to actively engage themselves in one of the most healthy sports of all times, amateur wrestling. Wrestling albeit scholastic, freestyle, collegiate or Greco-Roman demands the physical, mental and spiritual abilities of the wrestler on the mat. Surprisingly, that mat experience can lead to successful daily living as well.

Whether it's for cardiovascular reasons, self-defense or to compete as one of the new sports individuals in the new century, The Western Connecticut Wrestling Team/Club. For more information, call Coach Bruhn at (203) 438-1243, or e-mail Coach Bruhn.

E-mail Coach Bruhn here!

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(Danbury, Connecticut wrestlers on the mat during Open Mat Western Connecticut Wrestling Team/Club event. Western Connecticut Wrestling Team/Club is the only team/club in New England that has high school, college and adult wrestlers on the mat at the same time!!)


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(More HAT City grapplers in action on the mat during Open Mat Western Connecticut Wrestling Team/Club event)


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(College wrestlers in action on the mat during popular Open Mat Time)


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(Adult wrestlers in action on the mat during popular Open Mat Time)


Wrestling Coach helps his team grapplers learn a new amateur wrestling move during Open Mat time.

WESTON YOUTH WRESTLING

WESTON YOUTH WRESTLING

Assistant Coach Al Bruhn

 

PART ONE: WARM-UPS (15mins.)SELF ACTUALIZATION PROCESS

 

Jogging

Sit-ups

Push-ups

Jumping jacks

Leg lifts

Stretching Standing/Sitting

Tug of war - get serious attitude - mental conditioning

Wrestling Chest/Back; leg lifts - balancing - arching double vs. single

 

 

 

 

 

 

 

 

 

 

 

PART TWO: SKILL DEVELOPMENT (30mins.)INDIVIDUAL FOCUS

 

Standing Position - wrist control - single and double leg takedown

Referee Position - escape from bottom - breakdown from top

 

 

 

 

 

 

 

 

 

PART THREE: WRESTLING (30mins.)GROUP DYNAMICS

 

Shark Bait (within large circle) - winner stays in versus looser stays in...

 

One minute matches (within large circle)... Coach's selection versus wrestler's decision...

 

Two minute matches (within large circle)... Coach's selection versus wrestler's decision...

 

 

 

 

 

 

 

 

 

 

 



Glossary of Wrestling Terms


arm bar - a move used on an opponent who has been broken down to turn him over for a pin. It involves getting the opponent's arm back and placing your arm between his arm and back. (See breakdown)

backpoints - points gotten by having exposed an opponents back to the mat; in freestyle, any exposure leads to backpoints, while in folkstyle the back must be exposed for a certain length of time. (See exposure)

bottom position - one of two components of referee's position; the man goes down to his knees, his hands on the mat in front of him, sitting back toward his feet. The wrestler in this position is called the bottom man. (See referee's position, top position)

breakdown - the process of breaking an opponent beneath you to his stomach or side. This often makes turning him over for a pin easier.

bridge - raising your back and hips off the mat using only the head and feet.

control - the dominating position which restricts the opponent's mobility; usually, the one on top is the one with control. In neutral position, neither wrestler has control until a takedown is achieved.

cross-face - a move where the forearm is pressed against the opponents face to turn his head and manuever him.

duck-under - a takedown where you "ducks" your head under the opponent's arm to come up behind the opponent. It requires a lift, throw or trip of some sort to take the opponent to the mat and complete the takedown.

escape - when a bottom man frees himself from the top man's control, coming out of bottom position.

exposure - having your back angled toward the mat at less than 45 degrees (90 degrees in international styles).

fall - a win achieved by a pin.

fireman's carry - a takedown where the wrestler being carried is temporarily brought across his opponent's shoulders, similar to the manner that fireman carry people out of buildings.

folkstyle - a style of wrestling; emphasizing control and safety more than freestyle, this is the style used in schools and colleges. Also referred to as scholastic.

freestyle - an international style of wrestling emphasizing dramatic action and takedowns.

full-nelson - being behind an opponent and having both arms under his, with your hands behind his neck. This is illegal in all the addressed wrestling styles.

greco-roman - an international style of wrestling in which the legs cannot be attacked, nor used for offense. This places a great emphasis on throws.

half-nelson - being being an opponent with one arm under his, your hand behind his neck. This is an elementary maneuver used to turn over an opponent who has been broken down for a pin. (See breakdown)

headgear - gear worn to protect the ears during wrestling.

leg shot - an attempt to get a takedown where you change levels and quickly thrust toward your opponent's legs to gain a lock on one or both. (See level change)

level change - bending at the knees (not the waist) to raise or lower the hips. This is used to position yourself for certain takedowns.

lift - to take an opponent off the mat entirely (both feet). An efficient lift involves positioning your hips lower than the opponent's and using them to lift by arching into the opponent.

match - the actual bout between two wrestlers.

meet - an organized competition between two (or more) wrestling teams.

near-fall - having had an opponent's back exposed long enough to get backpoints.

neutral position - the starting position of a match, with both wrestlers standing facing each other, not in contact.

optional start - instead of taking top position, a wrestler can choose this variation; the wrestler places both hands on the bottom man's back and leaves his knees off the mat. When this option is chosen, the referee must inform the bottom man so he may adjust his position. Optional start usually is used when you intend to let the bottom man go immediately, but not always. (See top position)

penetration - the distance covered when driving into an opponent for a takedown. Good penetration (getting in tight to the opponent) increases your chance of a successful takedown.

pin - having both of your opponent's shoulder blades on the mat for a specified length of time. In both international styles, this is for any instant. In college, it is for one second, in high school, two.

referee's position - a starting position; it consists of one wrestler taking the bottom position, the other taking the top position. (See bottom position, top position, optional start)

reversal - when a wrestler maneuvers himself from bottom to top position (and gains control) without having gotten an escape.

riding time - the amount of time a wrestler was in control over his opponent. By accumulating one minute of riding time more than your opponent, a point can be earned.

setup - an action of some sort designed to distract the opponent or cause a reaction, allowing an easier takedown.

singlet - a tight, sleeveless, one-piece outfit worn by wrestlers during their matches.

slamming - lifting an opponent off the mat and bringing them back down with unnecessary force. This is illegal in all addressed wrestling styles.

sprawl - an elementary counter to a leg shot. The wrestler throws his legs back, arching his hips into the opponent if necessary, making it harder to keep a grip on his legs.

stalling - a purposeful lapse in action; a wrestler purposely preventing wrestling from occuring or not wrestling himself.

stance - footwork used when in neutral position or when both wrestlers are facing each other, neither in control. A good stance involves feet shoulder-width apart, knees bent, back straight, elbows in, hands out in front, and head up.

takedown - when neither wrestler has control, the act of bringing an opponent to the mat and gaining control over him.

technical fall - a win achieved by gaining a certain lead in points over an opponent.

throw - when a wrestler is lifted off the mat (both feet) by an opponent and brought back down behind the thrower.

tie-up - a wrestler grabbing his opponent's upper body, usually in preparation for a move or to gain a measure of control over his motion. Commonly the upper arm and back of the neck are grasped.

tilt - to turn your opponent so that his back goes from an angle of 45 degrees or more to less than 45. Also, when exposure is achieved.

top position - one of the two components of referee's position; after the bottom man has positioned himself, the other wrestler places his knee down to one side of his opponent, his knee up behind him with his foot also behind. The hand on the same side as the down knee grasps the opponent's near elbow, and the other hand reaches around the waist to rest on the navel. At this point, the referee will signal to begin wrestling. The man in top position is called the top man. (See bottom position, referee's position, optional start)

weight class - groupings determined by weight; the wrestler must be exactly on or below the specified weight to qualify for the weight class.

whizzer - an elementary counter when an opponent is attempting to gain a hold on his legs (or has gained a hold). An arm is firmly placed under the arm grasping the leg, and the hips are driven suddenly and roughly toward the opponent, in an attempt to break the grip.

The Truth About Ring Worm

Ring Worm: A skin disease producing round scaly patches on the skin, caused by a fungus.

Communicable diseases, skin diseases, in particular, are a threat to wrestlers because of constant skin-to-skin contact and repeated minor abrasions. Skin diseases can sweep through a team unless the wrestlers are monitored and treated effectively. Preventative measures are of primary importance and require the cooperation of each wrestler, and very close observation of each coach. Skin diseases can not only hinder a wrestler but also cause him to be disqualified from competition.

Coaches must also watch very closely for signs of ringworm among their athletes. The rules require or recommend that all competitors be checked by medical personnel for communicable diseases before competition, but the fungus may have already spread among the athletes while conducting practice. Athletes may not be aware of the skin condition since the infected area does not cause pain or illness, but only slight redness, itching and scaling. It therefore does not motivate the wrestler to stay off the mat. The affected area may also not be visible to the athlete. Areas such as the back of neck/hairline, or back often go unnoticed. The fungus infection is very contagious and the athlete should seek medical treatment immediately, and stay of the mat until every bit of the infection has cleared.

Treatment may include oral medication and/or anti-fungal cream. Because of the nature of the sport, the usual method of treatment is not effective because of the excessive sweating. The athlete MUST BE COMPULSIVE in the treatment in order for it to be effective. Treatment takes 3-4 weeks.

Prevention of skin diseases includes showering after every practice. Wrestling uniforms and practice clothing should be laundered after each use, and mats should be cleaned with a disinfectant before each practice. However, most disease transmission occurs through skin-to-skin contact.

Length of Illness: The length of illness is dependent on the quickness with which you seek medical help, the type of ringworm which you have and the organism's sensitivity to treatment. The time can be days to weeks. (On occasion it can be months). also some individuals have a strong tendency to become easily re-infected.

Mat Maintenance: Wrestling mats must be washed every day prior to practice with a sodium hypochlorite solution (i.e. bleach). At tournaments the mats should be washed at the break between each session.

The Bottom Line
If we all do our part we can keep the disease from spreading and have a happy ring worm free wrestling year.

Author: Compliments of the British Columbia Wrestling Association and MaryAnn DeCorby.

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SOURCE:

Amateur Wrestler


About The Author
MaryAnn Decorby is the Excutive Director of the British Columbia Wrestling Association.